Level Editor
I´m working on that same thing at the moment. I haven´t really found any complete tutorials, but I started from a tutorial called Creating 3D Tools with MFC that´s somewhere in this website. It displays 4 OpenGL windows, and a control panel. I changed mine to use DirectX, and it´s not really that difficult.
Here's the article the AP mentioned - should be useful.
[edited by - NeverSayDie on May 4, 2003 12:16:40 PM]
[edited by - NeverSayDie on May 4, 2003 12:16:40 PM]
I built in a fairly simple GUI engine (basically textured squares which call a script when clicked) which means it should (in theory) be reasonably easy to incorporate an editor into the game since the script is granted access to low-level vertex information.
But I really can't be bothered.
[edited for bizarre spelling]
********
A Problem Worthy of Attack
Proves It's Worth by Fighting Back
[edited by - walkingcarcass on May 6, 2003 3:46:55 AM]
But I really can't be bothered.
[edited for bizarre spelling]
********
A Problem Worthy of Attack
Proves It's Worth by Fighting Back
[edited by - walkingcarcass on May 6, 2003 3:46:55 AM]
This topic is closed to new replies.
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