Well like I said I''m an infant at this stuff and the deeper I dig into replicanet I do see the theoretical similarities. Still, ReplicaNet seems like a decent product however I''m also looking at ICE (thanks whoever put me onto that) and a couple others.
I''m not sure that a highly advanced distributed signal duplication system isnt going to be the platform for the 20,000 player per server games of the future, but for my first gaming project I think even the slightest tad of realism will tell me it''s not somethign I can cope with
Mark
Anyone know any good prewritten network code modules?
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