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gorvelius

3 questions

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gorvelius    122
what is a good amount of triangles to be rendered without using frustrum culling ,displaylists e.t.c just pure triangles i have a geforce 2 ,i get around a thousand at 120 fps or 2000 at 60 ,at 5000 i get 25fps is this good or should i be getting alot higher what is the best way to render a large static world with like 10 thousand triangles, and has anyone achieved this without extensions thxs

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v_d_d    122
You should at least do frustrum culling. Using octrees or bsp trees is even better.

You should use vertex arrays or at least display lists.

My space sim uses frustrum culling and display lists and even with very complex models, I still get a decent frame rate.

This shot shows a scene with more than 2000 triangles:

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v_d_d    122
Strange that you don''t see the picture...

I get 119 on this given shot but since I do frustrum culling on the models, if I turn and look in a direction where there are very few models, it jumps to over 300.

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