3 questions
what is a good amount of triangles to be rendered without using
frustrum culling ,displaylists e.t.c just pure triangles
i have a geforce 2 ,i get around a thousand at 120 fps
or 2000 at 60 ,at 5000 i get 25fps
is this good or should i be getting alot higher
what is the best way to render a large static world with
like 10 thousand triangles, and has anyone achieved this
without extensions
thxs
You should at least do frustrum culling. Using octrees or bsp trees is even better.
You should use vertex arrays or at least display lists.
My space sim uses frustrum culling and display lists and even with very complex models, I still get a decent frame rate.
This shot shows a scene with more than 2000 triangles:
You should use vertex arrays or at least display lists.
My space sim uses frustrum culling and display lists and even with very complex models, I still get a decent frame rate.
This shot shows a scene with more than 2000 triangles:
Strange that you don''t see the picture...
I get 119 on this given shot but since I do frustrum culling on the models, if I turn and look in a direction where there are very few models, it jumps to over 300.
I get 119 on this given shot but since I do frustrum culling on the models, if I turn and look in a direction where there are very few models, it jumps to over 300.
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