Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Butter

Texture Mapping a Quadratic

This topic is 5601 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to map a texture onto a gluSphere and I''m new to texture mapping. I only want the texture to appear on part of the sphere. Can I do this? How? Here is an example of what I want to do: If I have a texture of the number 8, and I want to map it onto a gluSphere (making the 8 ball). I want to map it onto a certain place on the sphere, and I don''t want it to repeat, and I don''t want it to clamp the last pixel colors and draw them the rest of the way around the sphere. Can I some how specify ranges for the s and t texture coordinates? Any help appreciated, butter

Share this post


Link to post
Share on other sites
Advertisement
Dunno if it can be done with gluSphere.
Never tried it myself....

what would be easier is to make a texture that will wrap around the whole sphere....

maybe you could translate the texture using the texture matrix... you can read more about that somewhere else.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!