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.X files and triangles ...

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As far as I am concerned, if you load an x file mesh, then you may have a pointer to a ID3DXMesh, which has a method for returning its number of faces. It''s ID3DXBaseMesh::GetNumFaces(), that simply returns a DWORD with the number of faces...

Hope this helps, if not, tell us more of the situation, i.e: the way you are loading your mesh...

No matter where you go... &this

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