Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

LCD game programming

This topic is 5542 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to make a small game system (hw & sw) based upon a Motorola 68hc12 microcontoller based development system (Axiom CML12s256)using an LCD (maybe 80x80 greyscale or backlit)as my display device. If anyone has any suggestions on LCD game programming techinques or anything else I may be interested in, please post or email me: e_mindz@hotmail.com Thanx!!

Share this post


Link to post
Share on other sites
Advertisement
I take it you''re not sure yet on the technical specs? I''d definitely like to know what you planned for input...

I''m assuming that by "game system (hw)" you mean a specific layout of memory, ports, and access to the LCD. But what do you mean by "game system (sw)"... do you mean you intend to provide some library that comes on the ROM/EEPROM?

I''d be very interested in working with you on the software side of it, in development of above-mentioned library and in creation of programs/games for the platform. I have some experience and plenty of practice with the MC68HC11, so I think it will be a reasonably small transition...

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!