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DXF to OpenGL

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well i collected some sample source (a kind of .dxf importer),but i figured that it is more simplier to import a .dxf into max,texture it and then import it into OpenGL like .3ds file.I need only geomtetry data so it should not be that complicated. I was wondering :will conversion .dxf->.3ds result in loss of data and what things sould i know before i do this (is there any links to free .dxf models,houses and other stuff like that,it will be very usefull) Greetings from Belgrade. belgrade-yu

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