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am i too old??

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i am 21 and keenful to create games so i started to learn c++. i know math very well because iam a civil engineer student my question is am i too old to learn game creating ? and how will my knowledge at math help me?? well i have to make it my own way....

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GET LOST GRANDPA

I mean, uh... pick up a good programming book and get going. Not much time left before you die.

Oh, and your math skills should help immensely. Programming of any kind is all about math.

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well thanks i know photoshop also
and i am trying to learn
3d studio max
autocasd (remember iam going to be a civil engineer

does these can help me ??

well i have to make it my own way....

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As long as I''m able to type I''ll be writing games. I don''t think age has anything to do with it.

In my opinion one of the main reasons it seems like younger people create more games is because they have more free time. Usually, the older you get, the less time you have available for hobbies like this. But, if you''re motivated you can do it.

First, learn C++ programming. There are free compilers and lots of tutorials on the web. Then I recommend you read this article on GameDev and do what it says:

http://www.gamedev.net/reference/design/features/makegames/

Your math skills will come in very handy in game programming. An good understanding of Linear Algebra is crucial in any kind of 3D application (read the first 10 or so pages of 3D Game Engine Design if you don''t believe me )

BTW, I''m 28, married, work 40+ hours a week, and I''m taking 9 hours in college this semester. And I''m working on a couple of different game projects almost every night.

Have fun,

Tony

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thank you much
i bought a book an studing hard...
object oriented programmin in c++ robert lafore
but these examples in the book are always in command prompt
so they are boring
how can i add alittle more visual happiness to my programms


well i have to make it my own way....

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Unfortunately, "visual happiness" is a real pain in the ass to create in C++. You pretty much have to finish learning the basic language with console programs before you can understand how to draw things.

EDIT: Or rather, SHOULD finish learning with console programs, because it's possible to learn all the messed up structs and function calls in graphics APIs while still learning the language itself. It would just be horribly, horribly confusing.

[edited by - micepick on March 23, 2003 4:33:59 PM]

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Learning the basics of C++ is pretty boring. I''ve written my fair share of simple cin, cout programs. Basic programs such as these are important though. Without them you''ll never be able to understand the complex stuff.

One easy way to add some graphics to your program is the Simple DirectMedia Layer. SDL is a library with functions for changing screen resolutions, loading and blitting bitmaps, getting input, etc.

Most people think of SDL as a "linux thing", but it also works great on Windows and it''s easier to get started with SDL than DirectX.

Tony

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thank you all guys...
it is really good to feel someone has the answers to the questions...
this forum is great... there are many questions and answers
i will focus on c++ but
after that what i have to learn??
what can be the benefits of learning 3d studiomax or something like cinema 4d??
well i am keenful & askin lot but you are really good answerer...
can you state the basic things that i should learn..
thank again...

well i have to make it my own way....

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Once you''re a C++ pro you''ll have to learn about WIN32 programming (assuming you''re on Windows) and after that you''ll need to study an API (Application Programming Interface, e.g. DirectX or OpenGL). This page may be useful.

Of course, while you''re doing all of that you will also need to learn the structure and components of games as opposed to general applications. I''d recommend trying to make some simple games as you progress before you attempt anything too big. For example, a simple text adventure first (using C++ and the console). Then when you move onto WIN32 you could make a simple pong/tetris clone (perhaps using SDL as has been suggested already. That would allow you to do some pretty graphics without having to learn how they work at that point). Then, finally, you could make something a bit more advanced using DX or OpenGL. I think that an incremental learning curve like this is the best approach (it worked for me).

However, you could skip all that and start programming a MMORPG/FPS right now


pan narrans | My Website | Study + Hard Work + Loud Profanity = Good Code

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quote:
Original post by AnthonyLewis
BTW, I''m 28, married, work 40+ hours a week, and I''m taking 9 hours in college this semester. And I''m working on a couple of different game projects almost every night.


Wow, you must not get out much





"It''s strange, isn''t it? You stand in the middle of a library and go ''AAAAAAAGGHHHH'' and everyone just stares at you. But you do the same thing on an airplane, and everyone joins in!"

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Keenful? That''s not really a word, sir.

But seriously, you MUSN''T get out much if you think 21 is too old to get out into the game programming buisness, I mean, jese.



DigiCode - My solo company in the process

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hey man, you never too old, although... I''ve been working with 35+ years old engine programmers (the bearded geniuses, wearing glasses, and a "I can program in Lisp and fortran" smug ), and they are referred as the ''daddies''. But 21 is OK. 2-3 years is all you need to feel completly at home.

after learning C or C++, learn OpenGL. With GLUT (OpenGL utility toolkit), you won''t need to be concerned too much with Windows programming. Especially now that glut support a ''game mode''. What you will need from directX after that is DirectSound and DirectInput. Not very difficult. With OpenGL and glut, you''ll be able to render triangles, use lighting, and move cameras in a matter of weeks. For a civil engineer, the maths behind OpenGL and graphics prorgamming would be pretty straight forward. It''s all matrices and vectors. After the first week, this is where the fun starts. A good book on OpenGL is a requirement. Check out the "book & software" category. Pick up a learning book (like "OpenGL Game Programming"), and a reference book, like the infamous "Red Book" (nothing to do with Mao tse Tung), or the Opengl Superbible. If you want to learn more about the theory and the maths, "Computer Graphics: Principles and Practice" is the reference. Steer clear of the graphics gems. These are fabulous books, but not at all for the beginner. They will probably put you off.

3ds is a great addition to a talented programmer. Lots of studios use it, there is also a very popular cut-down edition of Maya, another great modeler (although 3ds seems more widely supported). However, developing graphics takes a lot of time, especially for a beginner. And there is also the small matter of designing textures and materials (photoshop and a digital camera is handy). I''d say stick to one thing, either art or programming. Also, you need to be able to load the graphics in your game, and that takes a fair amount of time to integrate a 3ds (or whatever) loader into an engine.

my 2 cents.

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Although I started programming games when I was 9, and now I''m 30 most of the useful game programming knowlegde I have is only about 2 years old. I have to face facts that knowing how to print that funny ''heart'' symbol on a Commodore 64 is a waste of my neurons... funny though that Dragon32 (1980) basic is almost identical to Visual Basic because Microsoft did the OS. So perhaps ancient knowledge is useful.

Now, where did I put that Color Genie...

Mark
Cornutopia Games
http://www.cornutopia.net
Bytten Independent Games Magazine
http://www.bytten.com

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I hope you''re not too old...

I have no right to be posting anything of this nature, but here goes:

Most uni students studying game related courses (in UK which is where I live) won''t even leave university and start looking for work until they reach 22. And how long is it gonna take for them to find work, huh? Meanwhile, you learn how to program games within one year (which is what I''ve done, I started learning c++ 21 and am now 22, though I''ve been dabbling a little in various programming languages since I was 10, this is the first time I''ve ever managed to get serious) then start working on some decent demos. You have just as much chance as the degree student. I''ve been looking at the job ads, and none of the ones I viewed cite anything to do with having a degree, they just say ''have one complete game under your belt'' (though when I tried going to an interview with ''sonic the hedgehog'' sticking out of my trousers they laughed me out of the place), and how many published games do uni students have?

This is what helps me sleep at night, anyway.

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Guest Anonymous Poster
I hate the posts about age, am I too young? am I too old? how old must be to learn programming? I have 13 and I want to make the super hyper extreme unlimited next generation game, am I too young?

... sorry

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quote:
Original post by Anonymous Poster
I hate the posts about age, am I too young? am I too old? how old must be to learn programming? I have 13 and I want to make the super hyper extreme unlimited next generation game, am I too young?

... sorry

Luckily, this thread was nothing like that.


pan narrans | My Website | Study + Hard Work + Loud Profanity = Good Code

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37 and just beginning game programming...

Started on the Apple II, Com 64, then missed most of the 1990''s. Been under a rock for 15 years. What did I miss?

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