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Luctus

First demo! - Updated 2/4

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Ok, it's a bit of spamming to announce it here, but hey, it's our first Anyway, the demo is avaliable for download at out homepage (DreggSoft link in sig.) Please download and drop a comment here or in the DreggSoft forum and say what you think about it. /Update There's a new version of the demo avaliable at our site..check it out if you like..
-Luctus Codito, Ergo Sum (Courtesy of ThinkGeek) [Mail][DreggSoft] [edited by - Luctus on April 2, 2003 5:30:37 AM]

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Ran fine on my system:

950mhz athlon
nVidia Geforce4 mx440
640meg SDRAM

One thing though, the model would sometimes flicker to a postion in the animation frame sequency where it was shooting or something... couldn''t really tell because it was very fast. Other than, ran fine

Dwiel

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Ran fine on my system:
AthlonXP 2000+
384mb DDR
Geforce4 ti4600
1038fps

I too noticed the model will flicker to some kind of firing animation. I also had to end task it through windows cause I couldn''t figure out how to quit

-------------------
Realm Games Company

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Stable 100 fps on Celeron II 708Mhz + TNT2 32Mb
but when I tried to exit it resulted in crash and required reboot.

Vikke Matikainen

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AMD Athlon Thunderbird 1.4Ghz
256MB DDR
GeForce 4 Ti4200 64MB

61 fps

And the flicker with showing the shooting animation really quick happened to me also..

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Ok, tried it again... I get a steady 800fps. Now you just have to add the rest of the level besides a single quad .

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The above reply is v-sync limited. I averaged 630+ FPS on a 1.3 TBird with 512 MBRAM and a geForce3 ti500.

edit this post was made in response to Star2's post.

[edited by - zealouselixir on March 23, 2003 6:57:34 PM]

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quote:
Original post by ZealousElixir
The above reply is v-sync limited. I averaged 630+ FPS on a 1.3 TBird with 512 MBRAM and a geForce3 ti500.

edit this post was made in response to Star2''s post.

[edited by - zealouselixir on March 23, 2003 6:57:34 PM]


How do I remove the limit?

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