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First demo! - Updated 2/4

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Ok, it's a bit of spamming to announce it here, but hey, it's our first Anyway, the demo is avaliable for download at out homepage (DreggSoft link in sig.) Please download and drop a comment here or in the DreggSoft forum and say what you think about it. /Update There's a new version of the demo avaliable at our site..check it out if you like..
-Luctus Codito, Ergo Sum (Courtesy of ThinkGeek) [Mail][DreggSoft] [edited by - Luctus on April 2, 2003 5:30:37 AM]

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Ran fine on my system:

950mhz athlon
nVidia Geforce4 mx440
640meg SDRAM

One thing though, the model would sometimes flicker to a postion in the animation frame sequency where it was shooting or something... couldn''t really tell because it was very fast. Other than, ran fine

Dwiel

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Ran fine on my system:
AthlonXP 2000+
384mb DDR
Geforce4 ti4600
1038fps

I too noticed the model will flicker to some kind of firing animation. I also had to end task it through windows cause I couldn''t figure out how to quit

-------------------
Realm Games Company

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AMD Athlon Thunderbird 1.4Ghz
256MB DDR
GeForce 4 Ti4200 64MB

61 fps

And the flicker with showing the shooting animation really quick happened to me also..

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The above reply is v-sync limited. I averaged 630+ FPS on a 1.3 TBird with 512 MBRAM and a geForce3 ti500.

edit this post was made in response to Star2's post.

[edited by - zealouselixir on March 23, 2003 6:57:34 PM]

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quote:
Original post by ZealousElixir
The above reply is v-sync limited. I averaged 630+ FPS on a 1.3 TBird with 512 MBRAM and a geForce3 ti500.

edit this post was made in response to Star2''s post.

[edited by - zealouselixir on March 23, 2003 6:57:34 PM]


How do I remove the limit?

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Star2: Turning off v-sync will introduce tearing, but will let your graphical apps run as fast as possible. It''s a trade-off, and if you don''t like it you can always set it back on. Just open your video properties (right-click the desktop, select "Settings", then "Advanced.") Somewhere in there you''ll find an option concerning v-sync. Turn it "off."

Later,
ZE.


//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links

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~1780 FPS
P4 2Ghz
GeForce 4 Ti 4400
WinXP
512 MB RAM

I noticed the firing animation too. I couldn''t figure out how to quit, so I alt-tabbed and got a "mixInput" error, "Could not reaquire". That crashed the game for me.

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quote:
Original post by ZealousElixir
Star2: Turning off v-sync will introduce tearing, but will let your graphical apps run as fast as possible. It''s a trade-off, and if you don''t like it you can always set it back on. Just open your video properties (right-click the desktop, select "Settings", then "Advanced.") Somewhere in there you''ll find an option concerning v-sync. Turn it "off."

Later,
ZE.



Thanks. Im going to try it out.

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Thamnks for the replies guys..we''ll look into why the model is flickering and make sure it won''t crash if dinput loses focus..

Oh, Alt-f4 would have closed the application (uploaded a version now with ESC-key implemented, whee! )


-Luctus
Codito, Ergo Sum (Courtesy of ThinkGeek)

[Mail][DreggSoft]

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quote:
Original post by ZealousElixir
Star2: Turning off v-sync will introduce tearing, but will let your graphical apps run as fast as possible. It''s a trade-off, and if you don''t like it you can always set it back on. Just open your video properties (right-click the desktop, select "Settings", then "Advanced.") Somewhere in there you''ll find an option concerning v-sync. Turn it "off."

Later,
ZE.




I''ve always thought it more the responsibility of the programmer to set vsync (or not)...

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quote:
Original post by LockePick
~1780 FPS



wtf thats a high fps! It ran fine on a p2 350 (15 fps)
it crashed funny though, my character just kept walking by itself and then freeze.

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quote:
I''ve always thought it more the responsibility of the programmer to set vsync (or not)...

I think you''ll find that most people disagree with you on that. I for one would be exceedingly pissed if a game took it upon itself to alter my hardware configuration (even if just for that game).

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How do I turn on/off vsync with C++/opengl under windows?
I'm making a game and I want to mess with people's hardware configurations.. (Just joking with you Admiral! )

[edited by - deadalive on March 25, 2003 3:56:34 PM]

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Hey, no one commented on the music so I thought I would.
...
it's cool!
oldschool ... I like that.

dunno how it'll fit some hardcore shoot-em-up ... but hey!

[edited by - skeitaridaudans on March 26, 2003 5:20:54 AM]

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skeitaridaudans: Hehe, thanks for the compliment, but unfortunately we can''t claim any credit for it (other than our good taste ), since it''s a midi-conversion of some of the game-music from Final Fantasy VII

VladR: Was it out project homepage or the site hosting the demo archive that was down? (they''re hosted on different sites)

The project homepage is hosted on a free web-hotel (hey, we''re just students), and is the only one I found so far that supports php4, is completely without any banners and supplies a reasonable bandwidth. I am not able at the moment to put any money into this project and thus, we''ll have to put up with any misfortunes concerning the web-site.

The demo archive is stored at a web-space supplied by my ISP and it''s got no limitation on the bandwidth as far as I know, if it was down..there''s not much I can do about it. Anway, they''re both avaliable now though.


-Luctus
Codito, Ergo Sum (Courtesy of ThinkGeek)

[Mail][DreggSoft]

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