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Culling

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I have searched on google but can''t find a good tutorial on quadtree culling for terrains. Can anybody help me out. Thanks

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I just implemented frustum culling in my DirectX quadtree engine. I'm still working out a few bugs, but it's working pretty well (it almost doubled my FPS).

My Terrain CVS Archive (most relevant code is in cterrain.cpp)

Terrain Building Journal

-bpopp

[edited by - bpopp on March 25, 2003 2:56:45 PM]

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