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Beta Testing

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I need some people to test an early beta version of my engine. It''s not much to look at but it''s fine to test compatibility. It requires Windows 95 or above and DirectX 9.0 and Hardware acceleration of some kind is nice preferably the Geforce series of cards. You can download at: http://www.geocities.com/callmeneo8ball/PuNkRoCkEngine.zip Just Unzip and run setup. If any thing goes wrong just email me or post the PRELog.txt that is gengerated. EMAIL: CallMeNeo8Ball@yahoo.com THANKS, Frank

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quote:
Original post by MOVSW
Doesn''t look like you''re doing rendering optimizations.
I get 14 FPS with ATI 9700 PRO
P4 2666 mhz
512 ddr




Actually its quite heavlay optimized. The level consists of around 65,000 polygons. Although I''m not too sure why your chipset is going so slow.


Your card is ATI’s RADEON 9700 PRO 128MB DDR right?






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On a side note. How dose the Loading screen look? Right now it seems to
Severely offset the actually level. The game this engine is going to power is going to
have large free environments with a whole lot of Zombies, demons and other such
goodies, which you find all sorts of cool ways to kill be it with bullets or cars.


The models, animation, levels are still in the works and we didn''t want to release them but we are working on some better test levels. Currently I''ve just stated to implemented the environment damage schema which allows bullet holes the to remain permanently on objects with no speed hit.


-Frank

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quote:
Original post by CallMeNeo8Ball
[quote]Original post by MOVSW
Doesn''t look like you''re doing rendering optimizations.
I get 14 FPS with ATI 9700 PRO
P4 2666 mhz
512 ddr




Actually its quite heavlay optimized. The level consists of around 65,000 polygons. Although I''m not too sure why your chipset is going so slow.


Your card is ATI’s RADEON 9700 PRO 128MB DDR right?








Yes, running on an 4X AGP slot. How much do you rely on VSYNC? Because my monitor''s rate is 72Hz. Not like that should make much difference.

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Guest Anonymous Poster
''The web site you are trying to access has exceeded its allocated data transfer. ''

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I have an ATI Radeon 8500 64MB and I get 8 FPS even when I'm looking straight at the sky (Not a DX9 Card, but it says using HAL and not REF, so...)

Using Direct X 9 is not nice unless you intend to use all its features.

[edited by - Extrarius on March 25, 2003 10:14:07 AM]

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Guest Anonymous Poster
Can''t download the .zip

Would like to test it though, maybe you could post on another page?

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quote:
Original post by MOVSW
[quote]Original post by CallMeNeo8Ball
[quote]Original post by MOVSW

Yes, running on an 4X AGP slot. How much do you rely on VSYNC? Because my monitor''s rate is 72Hz. Not like that should make much difference.


There is no VSYNC or frame dropping of any kind in this release.

VSYNC is a waist of processing cycles. I rather drop frames than use VSYNC. VSYNC is the anti-Christ in my book.

It''s my belief that the engine isn''t optimized for the ATI chipset. Our team is working on it.


-Frank

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quote:
Original post by Extrarius
I have an ATI Radeon 8500 64MB and I get 8 FPS even when I''m looking straight at the sky (Not a DX9 Card, but it says using HAL and not REF, so...)

Using Direct X 9 is not nice unless you intend to use all its features.

[edited by - Extrarius on March 25, 2003 10:14:07 AM]


Damit, 8 FPS...How fast is your processor?
Dose the GPU support DirectX 8.1?

We defiantly are going to exploit DX9 to its fullest extent. But it''s just easier to figure out what is going wrong with a simpler model that a more complex one with many features.

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