Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Estauns

Legal Question: Quake 3 Formats, legal in commercial game?

This topic is 5594 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, Is it legal to use Quake 3 (Map & Model) formats for a commercial game, or is it illegal? Just curious as all, I don''t really see why it would be illegal but you never know.

Share this post


Link to post
Share on other sites
Advertisement
I would guess it would be fine. Email the biz guy at ID software directly (i couldnt find an address) or check the ID software website, they have some licencing info up there.

[edited by - gibber on March 24, 2003 1:47:11 PM]

Share this post


Link to post
Share on other sites
I believe that I read on id's site (or perhaps elsewhere) that it is perfectly legal to use the model and map formats commercially, but illegal to use the tools which id created (q3vis.exe, q3bsp.exe, etc.) to make your maps. This means that you can use the id Software .bsp file format, but you have to write your own Q3-spec BSP compiler, etc. You can export to the .md3 format from many popular 3D tools, 3DS Max, Milkshape, Maya for example. However, it's also illegal to use any id assets commercially, ie. models, textures, maps, etc...



Coding Stuff ->  [ iNsAn1tY Games | DarkVertex | How To Do CSG | Direct3D Vs. OpenGL | Google ]
Fun Stuff    ->  [ Evil T-Shirts | Stick-Based Comedy | You're Already Here | The Best Film Reviews ]


[edited by - iNsAn1tY on March 24, 2003 2:07:57 PM]

Share this post


Link to post
Share on other sites
As far as the BSP partioning method is concerened, iD didn''t invent that particular method of partioning a level, therefore they couldn''t patent it.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
they couldn''t patent the BSP technology, but they have patented their BSP FILE FORMAT, and the tools to make/compile/modify ...it

Share this post


Link to post
Share on other sites
Actually, if you go do patent and trademark searches, you will see that they have not patented the bsp file format, and they own no trademark for the three letter sequence "bsp".

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!