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kenjin

does md2 contain vertexNormals

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I''m making a game using md2 files for animation. I basically used the lesson 4 in Nehe''s tutorials it shows up fine now, but I notice that maybe there''s no shading because I think there isn''t any vertexNormal information in the struct of that tutorial does anyone know if md2 format contains vertexNOrmals or not, I want to have shading so can I just put vertexNormals in the struct? And use it that way. But if milkshapes md2 conversion won''t convert it it''ll be a waste or will I have to just compute them myself, can anyone help in this dilemma.

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