Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

chare

quake engine

This topic is 5746 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can anyone explain to me what is the difference between r_ and vid_ and why it is organized that way.

Share this post


Link to post
Share on other sites
Advertisement
r_ = rendering
gl_ = opengl
vid_ = video
g_ = game
sv_ = server
cl_ = client

etc.

When your mapping for half-life for years on end you learn these sorts of things

| - Project-X - my mega project.. getting warmer - | - adDeath - an ad blocker I made - | - email me - |

Share this post


Link to post
Share on other sites
Rendering has to do with drawing polys and handling lighting/transformation etc, where video could be one of two things... video, as in configuration, or as in the movie files and cinnematics. Im not posative.

I may be wrong so dont just take my word for it

~Jason

[edited by - yodaman on March 24, 2003 9:23:47 PM]

Share this post


Link to post
Share on other sites
I think vid_ refers to the actual graphics setup, because if you change the resolution or bitdepth or anything like that, you have to do a vid_restart to apply the changes. (And it causes everything to be reloaded)

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!