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chare

quake engine

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Can anyone explain to me what is the difference between r_ and vid_ and why it is organized that way.

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r_ = rendering
gl_ = opengl
vid_ = video
g_ = game
sv_ = server
cl_ = client

etc.

When your mapping for half-life for years on end you learn these sorts of things

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Rendering has to do with drawing polys and handling lighting/transformation etc, where video could be one of two things... video, as in configuration, or as in the movie files and cinnematics. Im not posative.

I may be wrong so dont just take my word for it

~Jason

[edited by - yodaman on March 24, 2003 9:23:47 PM]

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I think vid_ refers to the actual graphics setup, because if you change the resolution or bitdepth or anything like that, you have to do a vid_restart to apply the changes. (And it causes everything to be reloaded)

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