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dracoon

Another Alpha Blending problem :-)

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i set up alpha blending, but I cant change the material''s alpha value. It''s not changing at all, and drawing always with the same values.
  m_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); 
m_pd3dDevice->SetRenderState( D3DRS_SRCBLEND,   D3DBLEND_SRCALPHA ); 
m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND,  D3DBLEND_INVSRCALPHA );
for( DWORD i=0; i<m_dwNumMaterials; i++ )
{
	float af=1.0f;
	m_pMeshMaterials[i].Diffuse	= D3DXCOLOR(af,af,af,af);
	m_pMeshMaterials[i].Emissive = D3DXCOLOR(1.0,1.0,1.0,0.5);
	m_pMeshMaterials[i].Ambient	= D3DXCOLOR(af,af,af,af);

m_pd3dDevice->SetMaterial( &m_pMeshMaterials[i] );
m_pd3dDevice->SetTexture( 0, m_pMeshTextures[i] );

m_pMesh->DrawSubset(i);
}  
No matter, what i set to af, nothing is changing. Why?

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Check your alphaOP
maybe set it to
D3DTSS_ALPHAOP=D3DTA_MODULATE
D3DTSS_ALPHAARG1=D3DTA_TEXTURE
D3DTSS_ALPHAARG2=D3DTA_CURRENT
and make your alphacomponent in diifuse color not emmesive

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