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kimryo

How to do collision detect in Q3BSP file scene?

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I try to go over all triangles in leaf which is in frustum,but it cause FPS drop. We create world.

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http://www.gametutorials.com/forum/topic.asp?TOPIC_ID=3810

there are 2 different ways to do it in this topic, somewhere there is an post of dtag, his code works pretty good! If you have any problems you could post the question there.

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The sample use the Q3BSP file data struct to do collision job,that is greate.But I wonder is there any way to do Q3BSP scene collision based on its triangles.

thanks.

We create world.

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