Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Letho

BOOK:"Data Structures for Game Programmers"

This topic is 5661 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, hope it''s the right forum for this. Can anyone tell me if this book is covering more than the standard STL stuff (linked lists,mapping, etc.) or is it going further ? Since there''e no table of contents on primatech''s website nor a detailed description on amazon, i couldn''t find out. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Thanks a lot. Should be worth buying. One book that covers almost everthing needed (in algorithms).

I own so much Primatech books, that i was asking myself, if another one could be useful.



btw: nice web site. are you going to add other book reviews ?

Share this post


Link to post
Share on other sites
quote:
Original post by Letho
btw: nice web site. are you going to add other book reviews?

Thanx, its the first I''ve ever made. I may do some more reviews, I certainly have plenty of games books. I only wrote that review so that my resources page wasn''t empty, I never actually expected anyone to be reading it


pan narrans | My Website | Study + Hard Work + Loud Profanity = Good Code

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!