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JinJo

What are u currently coding?

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This will probably sound like an ametuer post, actually i am an ametuar. I just cant think of anything to do. Here is my current situation, I have only wrote a few simple games (you know the type, tetris etc) and have 2 ideas in my head. One a 2d square tile game, like a zelda / ff clone. Although would prefer the art to be like fallout tactics / baldurs gate. I also have an idea for a 1st person adventure game (like deus ex) now this is really sounding like im a twat. Now i know i dont have the time skill / talent to do these sort of things as im no artist and i couldnt do the levels models etc. However I do have storys planned out but only roughly. Now im gonna hopefully be going to university for 4 years doing software engineering and AI. So I have plenty of time to build simple engines for both of these whilst giving me more time to plan the storys and game feel etc and do lots of learning. Anyway enough rambling cos now ive forgot what i posted for ah well. I just cant think of something to code. well as u can tell i was bored.

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Try to produce demos that do not require user interaction, such as the demos at teh web site (only animations):

www.cppnow.com/downloads/

Ignore GL/OS, and Intrepid demo is an actual game so uses keys.

www.cppnow.com

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KEEP IT SIMPLE!!!

I suggest if your starting out, make a text based RPG in C++.



- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%

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If I was you I''d probably opt for the Zelda clone, or some form of 2D engine, for reasons of simplicity and learning. As for the art being like Baldurs Gate, you have to be honest with yourself and aim for goals that are achievable

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Coding up some simple iconic representations for a radar screen for an RTS idea I have. Getting units to show highlight reticles, using SHIFT, CTRL and ALT for unit selection, smart clicks (attack that, go here), etc.

I'm coding all the objects to have similar function interfaces so that, for example, if I tell a unit to BringWeaponsToBearOnTarget, it will use that unit's abilities to line up its weapons, and I don't even have to know what kind of object it is, I just call the function. A two-piece gun tower will rotate its base and pitch its turret. Jets will maneuver around for a missile lock, etc.

Here's the scary part - I'm doing it in VB using GDI for graphics.

I'll convert to C++ later. VB is a lot quicker for me to get something up and running for the sake of testing and proof of concept.

No promises, it's only what I WANT to do. I'm just goofing with the graphics and mouse selection right now. I'll get to the AI eventually.

[edited by - Waverider on March 25, 2003 4:17:35 PM]

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Remember, ideas are easy to make. Implementing them is the hard part.

[EDIT] Oh ya, And as my signature says, I'm working on learning DX9 from DX8. My last project was a 1942 clone but was a multiplayer deathmatch (only hotseat with bots). Done using DX8 Sprites.


- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%


[edited by - Rob Loach on March 25, 2003 4:22:33 PM]

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bah. I didn''t read this thread, I''m just replying to the title question.

I''m working on a scripted particle engine.

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Sorry if i misled anyone, im actually quite ok in c++, directx and OpenGL, i have used thes for simple 3d apps, user imput and simple games, and i know that the art thing is crazy and i wanted to do the 3d thing for learning purposes.
I was basically thinking right i have a lot of time before going out into the big bad world and thought i could basically prototype most of the stuff whilst learning a lot, then maybey somehow get artists involved etc.

Anyway thanks for replys.

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Nice!

I suggest you go crashing through your old chest box of classics and pick out your ultimate favourite classic game and do a remake. Doing this will keep you interested and motivated to continue even when your dreadfully stuck on one simple bug. I personally loved the original Sopwith, so I plan to remix it once I get the hang of DX9.

I also loved the Commander Keen series, but I don't think I have the skill yet to make a platform scrolling tile engine.

[EDIT] But make sure it would be an easy and simple classic game to remake... Physics wise that is.


- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%


[edited by - Rob Loach on March 25, 2003 4:47:14 PM]

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i am making a mmog which ixs star wars and will have 2555 pdeople flying ships ronud and shooting things! yuo wil leven be able to buy stuff!

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