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What are u currently coding?

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This will probably sound like an ametuer post, actually i am an ametuar. I just cant think of anything to do. Here is my current situation, I have only wrote a few simple games (you know the type, tetris etc) and have 2 ideas in my head. One a 2d square tile game, like a zelda / ff clone. Although would prefer the art to be like fallout tactics / baldurs gate. I also have an idea for a 1st person adventure game (like deus ex) now this is really sounding like im a twat. Now i know i dont have the time skill / talent to do these sort of things as im no artist and i couldnt do the levels models etc. However I do have storys planned out but only roughly. Now im gonna hopefully be going to university for 4 years doing software engineering and AI. So I have plenty of time to build simple engines for both of these whilst giving me more time to plan the storys and game feel etc and do lots of learning. Anyway enough rambling cos now ive forgot what i posted for ah well. I just cant think of something to code. well as u can tell i was bored.

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Try to produce demos that do not require user interaction, such as the demos at teh web site (only animations):

www.cppnow.com/downloads/

Ignore GL/OS, and Intrepid demo is an actual game so uses keys.

www.cppnow.com

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KEEP IT SIMPLE!!!

I suggest if your starting out, make a text based RPG in C++.



- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%

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If I was you I''d probably opt for the Zelda clone, or some form of 2D engine, for reasons of simplicity and learning. As for the art being like Baldurs Gate, you have to be honest with yourself and aim for goals that are achievable

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Coding up some simple iconic representations for a radar screen for an RTS idea I have. Getting units to show highlight reticles, using SHIFT, CTRL and ALT for unit selection, smart clicks (attack that, go here), etc.

I'm coding all the objects to have similar function interfaces so that, for example, if I tell a unit to BringWeaponsToBearOnTarget, it will use that unit's abilities to line up its weapons, and I don't even have to know what kind of object it is, I just call the function. A two-piece gun tower will rotate its base and pitch its turret. Jets will maneuver around for a missile lock, etc.

Here's the scary part - I'm doing it in VB using GDI for graphics.

I'll convert to C++ later. VB is a lot quicker for me to get something up and running for the sake of testing and proof of concept.

No promises, it's only what I WANT to do. I'm just goofing with the graphics and mouse selection right now. I'll get to the AI eventually.

[edited by - Waverider on March 25, 2003 4:17:35 PM]

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Remember, ideas are easy to make. Implementing them is the hard part.

[EDIT] Oh ya, And as my signature says, I'm working on learning DX9 from DX8. My last project was a 1942 clone but was a multiplayer deathmatch (only hotseat with bots). Done using DX8 Sprites.


- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%


[edited by - Rob Loach on March 25, 2003 4:22:33 PM]

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Sorry if i misled anyone, im actually quite ok in c++, directx and OpenGL, i have used thes for simple 3d apps, user imput and simple games, and i know that the art thing is crazy and i wanted to do the 3d thing for learning purposes.
I was basically thinking right i have a lot of time before going out into the big bad world and thought i could basically prototype most of the stuff whilst learning a lot, then maybey somehow get artists involved etc.

Anyway thanks for replys.

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Nice!

I suggest you go crashing through your old chest box of classics and pick out your ultimate favourite classic game and do a remake. Doing this will keep you interested and motivated to continue even when your dreadfully stuck on one simple bug. I personally loved the original Sopwith, so I plan to remix it once I get the hang of DX9.

I also loved the Commander Keen series, but I don't think I have the skill yet to make a platform scrolling tile engine.

[EDIT] But make sure it would be an easy and simple classic game to remake... Physics wise that is.


- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%


[edited by - Rob Loach on March 25, 2003 4:47:14 PM]

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If you going to make a game like Zelda or Baulders Gate, they are almost the same if you look at the very big picture.. I''m currently creating what will end up being a game like Zelda, however I''m making the engine as flexible as posible because I to do not have graphics and I''m just sure where the story is going to go...

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Cheers Rob, maybe i should keep developing my 2d thing, I could do a zelda clone but with different story and gameplay elements, then i could test all sorts of introductory AI techniques etc. Again though theres the art. Although i will keep doing the 3d stuff for learning purposes.

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You could of course take a classic and encorporate 3D elements. For example: I''ve seen Tetris 3D, Breakout 3D, 3D snake, havn''t seen a 3D Pacman though .....



- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%

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quote:
Original post by Rob Loach
You could of course take a classic and encorporate 3D elements. For example: I''ve seen Tetris 3D, Breakout 3D, 3D snake, havn''t seen a 3D Pacman though .....



- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%



There is a Retail game Pacman - Adventures in Time that is 3D

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Right so here i go, im gonna code a game. It''ll be 2d tile game simmilar to zelda LTTP, and just wondered what gameplay features do u think would be good to include? what sort of speacial effects / graphics features do u think would be good?

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Finish the basics first, then worry about special things. I'd suggest starting with loading the tile engine and loading maps.

It'll be quite difficult because you'll have to script NPC dialog, Enemy/NPC AI, everything into the loaded graphical maps.

[EDIT] I'm quite the basics fanatic arn't I?



- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%


[edited by - Rob Loach on March 25, 2003 5:54:57 PM]

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To OP

I had the same problem as you. I wasn't sure which direction to go in. I had was inclined to do an Elite type game (all time classic), but I also love Quake 3.

Here's what I've decided to do ...

A MMOG 'standard' space sim, where you can trade, shoot pirates, and a few bits bedises. That in itself isn't particularly original I know.

But here's the good bit. I liked the idea of being able to dock with space stations and wander around too. So I thought I'd put Holo-Decks on the space stations where you can join in a Quake 3 type frag 'em game! The beauty is that the framework would allow almost any other game to be built in too. I thought of being able to play 2 player space invaders (for example) whilst travelling around in your cockpit! All the extra games could be fairly simple plugins.

I know it's an ambitious task for one programmer - but the reason I'm doing it is more educational than anything else. I will eventually be forced to implement many different elemnts of game programming, but all within the same project.

And the end of the day I have XX years programming experience, so I'm quite prepared for the scale of this - but what the hell - if you don't try you won't succeed!!!

Regards

EDIT - Just noticed the post above ... Rob Loach will HATE this

EDIT #2 - don't mention this post anymore - I'm putting up a dedicated thread to this ...

[edited by - Shag on March 25, 2003 6:56:41 PM]

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LOL!

I just read your post.

[EDIT] And yes, that is quite the project, but hugely original idea . If your that confident, good luck, tell me when your done it in 50 years .


- Rob Loach
Current Project: Upgrade to .NET and DirectX 9
Percent Complete: X%


[edited by - Rob Loach on March 25, 2003 6:49:51 PM]

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