we have a great spread of specs with numbers now, thanks to all of you guys for testing. btw, this was a generic shader. no cg for the nVidia cards.
now the question is whether we can enhance the shader to separately move the eyses and fins while bending the body or if we''ll need separate shaders.
Qa303asmGuru, the model is from <a href="http://www.toucan.co.jp/indexE.html">here</a>. he''s made a whole set of different types of 3DS models available for free, non-commericial use. about the only thing they really lack is some alpha-blending on the fins, but that''s a nit imho.
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