Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Progressive Meshes and One VB

This topic is 5660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have 50 small meshes (less than 400 verts in each) in my game. I have sucsessfully placed them all into one Vertex buffer and individual index buffers. Now I need to optimize... I made progressive meshes (with ten LODs each) of the 50 small meshes. I''ve been trying to put all the progressive meshes into one VB, like before, and have noticed that each progressive mesh, regardless of LOD uses the same Vertex buffer (which makes sence, so I dont need to store the same vertexs more than once). This is great, but the index Buffer of each of the ten is also the same!! How can I extract my Index Buffer for each of the Base LODs? thanks for all replies.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!