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Texture Atlas Generation or Surface Flattening

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Hi all, I need some rather advanced help, preferabley links to tutorials. I have been looking for a few days now, on google for tutorials about either a) Texture Atlas Generation OR b) Surface Flattening I can not seem to find tutorials on either, i found alot of articles but they either gave me no idea on how the algoritm worked or confused me way too much.... So i was wondering, if by anychance someone may have some tutorials i should know about... or maybe other methods of UV texture mapping... Thanks VERY MUCH in advance Smokey97

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