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Indexed Skinning

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Hi people. A small question about indexed mesh skinning in DX9. I''d like to use the D3DRS_INDEXEDVERTEXBLENDENABLE RenderState, and I think I understand all the parts involved, except for one little detail. The indices to the bone matrices a 4 bytes packed into a double word per vertex, right? How exactly do I get these values into a DWORD when I have an array of bones, all with a unique ID (which is an int) ? That''s just the step I don''t see demonstrated anywhere. Thanks for any help, Jappie

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