Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

logout

Dynamic Function Arrays ?

This topic is 5660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
You can declare a function pointer type like so:
typedef RETURN_TYPE (*PointerType)(ARG_TYPES);   
Then you can use it like anything else:
std::vector<PointerType> aFunctionVector;
aFunctionVector.push_back(&FunctionOne);
(*aFunctionVector[0])(1); // Call the function



[edited by - cgoat on March 26, 2003 10:08:07 AM]

[edited by - cgoat on March 26, 2003 10:08:30 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!