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nvParse problem

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Howdy. I''m having trouble getting the nvparse.lib working in my application. I include the .lib in my linker, and include the nvparse.h and nvparse.cpp files in my project, but it generates "unresolved external symbol" references everywhere. Does anyone know what''s wrong? or can point me to a working demo of it so i can see what someone else has done? thanks ~Main

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  LIBC.lib(crt0dat.obj) : error LNK2005: _exit already defined in MSVCRT.lib(MSVCRT.dll)
LIBC.lib(crt0dat.obj) : error LNK2005: __exit already defined in MSVCRT.lib(MSVCRT.dll)
LIBC.lib(crt0init.obj) : error LNK2005: ___xc_z already defined in MSVCRT.lib(cinitexe.obj)
LIBC.lib(crt0init.obj) : error LNK2005: ___xc_a already defined in MSVCRT.lib(cinitexe.obj)
LIBC.lib(crt0init.obj) : error LNK2005: ___xi_z already defined in MSVCRT.lib(cinitexe.obj)
LIBC.lib(crt0init.obj) : error LNK2005: ___xi_a already defined in MSVCRT.lib(cinitexe.obj)
LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other libs; use /NODEFAULTLIB:library
LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
LIBC.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
exe/demobase.exe : fatal error LNK1120: 1 unresolved externals


Has anyone else ran into this?
~Main

==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave

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be sure you have linked the right build of nvparse,
do not link a multithreaded nvparse with a single threaded
application, i had a similar problem.
or you can rebuild nvparse, the source is for example
in the CgToolkit or openGL SDK fron nvidia.

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