nvParse problem
Howdy. I''m having trouble getting the nvparse.lib working in my application. I include the .lib in my linker, and include the nvparse.h and nvparse.cpp files in my project, but it generates "unresolved external symbol" references everywhere.
Does anyone know what''s wrong? or can point me to a working demo of it so i can see what someone else has done?
thanks
~Main
LIBC.lib(crt0dat.obj) : error LNK2005: _exit already defined in MSVCRT.lib(MSVCRT.dll)LIBC.lib(crt0dat.obj) : error LNK2005: __exit already defined in MSVCRT.lib(MSVCRT.dll)LIBC.lib(crt0init.obj) : error LNK2005: ___xc_z already defined in MSVCRT.lib(cinitexe.obj)LIBC.lib(crt0init.obj) : error LNK2005: ___xc_a already defined in MSVCRT.lib(cinitexe.obj)LIBC.lib(crt0init.obj) : error LNK2005: ___xi_z already defined in MSVCRT.lib(cinitexe.obj)LIBC.lib(crt0init.obj) : error LNK2005: ___xi_a already defined in MSVCRT.lib(cinitexe.obj)LINK : warning LNK4098: defaultlib "MSVCRT" conflicts with use of other libs; use /NODEFAULTLIB:libraryLINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:libraryLIBC.lib(crt0.obj) : error LNK2001: unresolved external symbol _mainexe/demobase.exe : fatal error LNK1120: 1 unresolved externals
Has anyone else ran into this?
~Main
==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave
be sure you have linked the right build of nvparse,
do not link a multithreaded nvparse with a single threaded
application, i had a similar problem.
or you can rebuild nvparse, the source is for example
in the CgToolkit or openGL SDK fron nvidia.
do not link a multithreaded nvparse with a single threaded
application, i had a similar problem.
or you can rebuild nvparse, the source is for example
in the CgToolkit or openGL SDK fron nvidia.
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