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gorvelius

bsp /octrees

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are there any books that deal with these subjects that have working source code and a good explanation, the reason im asking this is because i live in australia and the books are pretty limited here or other wise i would just go to a book store and look inside the books, but blindly buying a book its just not worth it because the dollar here is worth half the american dollar which means twice the price i looked at the gems books and they seem to have what i want can anyone confirm this for me. thanks

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there are some good tutorials on flipcode.com, gametutorials.com, and throughout the internet.

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i would still like to get a book on the subject
i have looked at those tutorials the octree tutorial
at gametutorials you have to buy the cd to get octree3
and i cant really find any thing decent on bsps and beleve my
i have a looked
thanks anyway

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well, then. there are no books sole devoted to spacial subdivision because it''s really not that big of a topic. (or at least not enough to fill an entire book.) I would recomend 3D Game Engine Design. there are also some good articles in Game Programming Gems I. 3D Game Engine Design is probably your best bet though.

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thanks i will look into it
does gems have code exaplpes or just an explanation
anymore suggestions would be greatly appreciated

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quote:
Original post by gorvelius
so what would you suggest Hairybudda


Just look straight into Quad/Octrees. BSP for space partitioning was only good for when drawing a polygon came with a high performance penalty. Todays hardware is a lot better.

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Once you have your head around the concept of how a tree works and why you actually have to partition space, take a look into ABT treet. That''ll educate you good.

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