Texture in Direct3D

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0 comments, last by kidgame 21 years ago
I''m beginner, I don''t know how to set a texture for an object from a part (eg: a quarter)of a bitmap image (I can just set texture for an object from the whole image I load before). Anyone who know that please help me. Thanks a lots. (I''m sorry!My English is not good)
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If I understand you -

A texture, when loaded, can be referenced using values from 0,0 (which represents the top-left corner of the texture) to 1,1 (which represents the bottom-right corner).

Let''s say you wanted to use the top-left quarter of a texture, you would say: 0,0 - .5,.5

If you wanted to use the bottom-right quarter: .5,.5 - 1,1

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