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Looking for free particle system engine?

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I hate to be the one to say this, but have you tried google? I can find a least a hundred different particle engines out there - many of which come complete with full source code. There are also a number of books available that show some great particle systems.

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Meeeee....!

http://plaza.ufl.edu/cppman/particle_engine.html

Hope it fits the bill Editor too


Let me know your concerns, so I can incorporate them into a new paricle engine. cppman@ufl.edu



Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.

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That is pretty cool actually. lot''s of options. The biggest thing I see missing from you system is key framing. In frame 1 I want this behaviour. frame 2 0.5 sec later I want to add this. frame 3 1.5 seconds later I want a fade out etc. etc.

I have just tested for a minute or two and might have missed how to do it.

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Yeah, unfortunatly it''s not possible with the current engine. The next one will do that and more.



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libGDN for putting it all together.
An opensource, cross platform, cross API game development library.

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I swear particle engines are the coolest things. Currently I''m working on one, but havn''t quite finished it. It''s reading from a text file, and has syntax checking, etc, but I think I''ll switch to binary after I get it working and make an editor for it. Man there sooooooo cool I got pretty decent frame rates with your engine, even with 3000 particles. Good job

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Thanks, a new one is forthcoming in the coming months.



Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.

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Hi, I tried your engine. Yes, I need something like it. Unfortunally, on one machine it works ok(nvidia), on other it crashes(ati). Any clues?

I need particle engine for simulating smoke coming out of damaged ship. What was that talk that I can not control frame rate?

But I would like to try at least a few engines before setling for one. I tried googling, but I am never lucky with google. So can please tell me which engines do you use.

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It's really not that hard doing one youreself and it is really giving.

I learned from <link>www.codesampler.com

EDIT: trying to figure out how to do links the easy way...

[edited by - Enselic on March 27, 2003 8:23:30 AM]

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What was the card of the crashy one. Did it crash from the editor or from the fireworks demo. The editor is stable but not perfect.



Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.

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Actually, I think it might do nice. You could change the settings of the emitters as you need, and the engine would do whatever you need it to do. Given the different types of emitters, settings, I think it would work. Send me it if you ever get it working. Feel free to do whatever you want with the source. Beware though, while it''s reasonably clean source, there are some areas where i was stupid and didn''t clean up some. Should be okay though. Send you questions/comments/criticsms/hatemail to me as needed



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libGDN for putting it all together.
An opensource, cross platform, cross API game development library.

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