Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Zoot

My super enigne...

This topic is 5553 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well have a look: mipmap It isn´t much but it is only a week old too.. :> [edited by - zoot on April 1, 2003 5:33:35 PM] [edit: enabled link] [edited by - Magmai Kai Holmlor on April 6, 2003 10:11:54 PM]

Share this post


Link to post
Share on other sites
Advertisement
trees aren''t bad, but the ground looks anything but realistic: huge amounts of pixelization and yet obvious tiling, unequal texture stretching in the foreground, and a clear polygon seam. surely you can devote a few more triangles and more texture size to the ground... it''s a fairly big thing.


How appropriate. You fight like a cow.

Share this post


Link to post
Share on other sites
quote:
Original post by MOVSW
Looks very similar to those Demos that come with DX SDK.


Yep, it is built on the same framework.

Share this post


Link to post
Share on other sites
The trees are great, I would love to know how you did them, but the ground looks like ass.

--------------------------------------------
Optimus Prime: Private Investigator!

Oscar Mike Foxtrot Golf! Whiskey Tango Foxtrot"

Share this post


Link to post
Share on other sites
Grass just CANNOT be represented with texture. It's incredible hard problem - to make realictically looking grass. It has not yet been solved by anybody, as far as I know.
Best method I know is SeriousSam grass - crossing pairs of billboards scaattered along terrain. But even there it disappears at far distances.

Probably good solution, if it will appear someday, will include volumetric green fog combined with muliti-layered textured surfaces, and many other scary things...

[edited by - Cheb on April 6, 2003 7:59:34 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!