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Use of the W-Buffer

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I was curious about the W-Buffer. I've heard that it is a means to more evenly distribute depth values between the near and far clipping planes, whereas the Z-Buffer will clump the majority of depth values closer to the near plane. I would assume that it would be highly advantagious to use the W-Buffer when you wish to render long distance scenes (Terrain engine), and use the Z-Buffer for shorter stuff (Interiors). [edited by - Reaptide on March 30, 2003 10:24:23 PM]

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