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linkspiderfan

2D Graphics for the Idot (misspelling purposeful)

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Hello. I am in the beginning of my world of game programming. I will void the rest of my bad and boring and useless history. Question Numero Uno- What book(s) do you suggest I read for a crash course on 2D Graphics Programming? Question Numero 2- What library do you suggest I use for 2D Graphics Programming? Question Numero 3- What else can you recommend? Please help, I need this for a Science Fair Project I am planning. Thanks for the help. Feel free to post stupidity, just mark it somehow so I don''t follow bad advice. I apologize, I know my jokes suck. Have pity... And if you know who this is, it isn''t who you think it is. Be Geek, Dont Freak

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1. Code complete

The actual mechanics behind setting up a 2d world (especially ona tiled map) are generally pretty simple. Much more important is code structure if you''re doing a project of any significant size.

2. I personally use Direct3D because it''s so powerful for 2d graphics. Vertex colours are especially useful for things like lighting. If you''re jsut beginning, I suggest you find a wrapper for Direct3D that keeps things simple. If you want, you can e-mail me and I''ll send you the one I''m using for my game.

3. TEST dammit TEST. Everytime you add something non-trivial to your code, for God''s sake make sure it works exactly like it should before you move on.

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AHAHAHAHAHAHAHAHAHAHAHAHAHA! Science Fair, wasn''t that 5th/6th grade? ok, im done. (hehe) i''m just spamming the spool, i taught myself by looking openGL C++ at NeHe. (NeHe.gamedev.net)

--===LITHIC===--
--===WWW.HaVoKsite.TK===--

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