GameBoy Raw Data

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-1 comments, last by Modena_au 21 years ago
Hey all. I was wondering, when developing for the game boy (advance), how do you deal with a raw data file. I know for graphics and such, you can convert your image to a header, and include it at compile time. However, what I would like to do, is save it seperably, and load it at run time. 1) Is it possible just to use a fscanf/cin? 2) Is this possible? 3) Is it too slow? 4) Looked down upon? Thanks in advance.

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