GameBoy Raw Data
Hey all. I was wondering, when developing for the game boy (advance), how do you deal with a raw data file. I know for graphics and such, you can convert your image to a header, and include it at compile time. However, what I would like to do, is save it seperably, and load it at run time.
1) Is it possible just to use a fscanf/cin?
2) Is this possible?
3) Is it too slow?
4) Looked down upon?
Thanks in advance.
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