Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


bilinear filtering in directdraw????

This topic is 5658 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just downloaded the latest drivers for my Radeon 8500 card off the ATI website. When I went to test my game (which uses directdraw7) I noticed that ALL of my sprites are being filtered. Has anyone else experienced this?? It''s starting to bother me because I really want to turn it off. Suggestions? Oh yeah, I''m using WinXP and DX9. -tangerinekiller

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!