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my question is about a 3d rts gaI am thinking about creating a RTS game similar to warcraft 3, but i am worried abouthow well it will run on less powerful video card. For instance, when i am playing warcraft 3 and there are a lot of units in one space the game lags, especially in multiplayer even though i have all my settings to low. Is there something i can do to make it run better? Even if I do decide to make my game to be only playable by more powerful computers, i wont be able to test it myself..any ideas/advice?

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Have you EVER programmed anything before?

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well, if you sit down today and start programming an excact clone of Warcraft3, chances are that it you''ll have the game finished in, say 15 years or so, so i think everyone will have a nice graphics card and good network connection then.

about the performance problems, put in some option to change to a lower screen resolution, lo-res models, smaller textures, limited number of players in network game, and so on. that''s the best thing you can do.

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Yeah, I can''t see how they got Warcraft 3 to run so slow . Must not use very efficient occlusion culling. Especially in multiplayer, where they don''t have to do most of the AI!! I mean, sure it has pretty graphics and stuff, but, I think they should either have slightly less detailed models, or figure out a way to optomize the rendering a bit more.

Anyways, it''s is VERY possible to get a similar game to run on lower end hardware if you write the engine properly, and use models with the amount of detail the card can handle.

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Now on to the more serious answers
Get involved in Freecraft, an opensource RTS engine:
http://freecraft.net/

"To infinity and beyond"

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