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I don''t think there''s an API function for that. If performance isn''t a problem, you can use the GDI

Anyway, you''ll need to write a polygon filling algorithm by your self (a gouraud shader). There are zillions of these out there, as far as I recall there''s one at shd.cjb.net (last time visited it was a year ago). If it doesn''t work, try www.shdon.com
Otherwise, do a google search.

Muhammad Haggag

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