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demonrealms

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Hey, now I''ve got DirectX working, now I''m having another problem. Code: int Game_Main(void *parms = NULL, int num_parms = 0) { for (int color=1; color < 255 color++) { // fill with random RGB values palette[color].peRed = rand()%256; palette[color].peGreen = rand()%256; palette[color].peBlue = rand()%256; // set flags field to pc_nocollapse palette[color].peFlags = PC_NOCOLLAPSE; } // now fil in entry 0 and 255 with black and white palette[0].peRed = 0; palette[0].peGreen = 0; palette[0].peBlue = 0; palette[0].peFlags = PC_NOCOLLAPSE; // this is the main loop of the game, do all your processing // here return(1); } // end Game_Main Errors: --------------------Configuration: test2 - Win32 Debug-------------------- Compiling... test2.cpp C:\Documents and Settings\Ryan Gibson\Desktop\test2\test2.cpp(54) : warning C4101: ''buffer'' : unreferenced local variable C:\Documents and Settings\Ryan Gibson\Desktop\test2\test2.cpp(101) : error C2146: syntax error : missing '';'' before identifier ''color'' Error executing cl.exe. test2.exe - 1 error(s), 1 warning(s) Whats wrong?

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