Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

quack

2d aplha blend / test ? ( hud / overlay)

This topic is 5737 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am about to add and overlay for my 3d scene in a game im working on. It needs parts to be alpha blended and parts that are not (like text). I know I need to set up a 3d quad and such to display 2d stuff in dx9. so i figure I could use a 3d textured quad with alphatesting enabled to draw stuff for the overlay. BUT! also i need certain parts to have alpha blending (tranparency) with my 3d scene under it. (like power meters etc..) So! should i have 2 quad overlays 1 with Aplha testing, and another with alpha blending enabled, both the entire size of the screen.and draw to which ever. or just have 1 with alphablending. This just seems slow to me, but if its the way to go please let me know. I''d like to get a plan down before i add this new component. thanks yo quack

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!