Switching between OpenGL and DirectDraw/3D at runtime?

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9 comments, last by Qa303asmGuru 21 years ago
I think I''m just going to use the dialog at the beggining approach and then save the config to a file so subsequent runs of the game will not have to ask the player to specify a renderer.

In the case that the user does not know what renderer to choose, I''ll probably default it to D3D (once I learn it ), since the platform is primarily win32.

Thanks for the suggestions all.

-Q

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