Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Gilderoot

ActiveX control in DirectDraw7?

This topic is 5652 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello fellow developers, I am trying to display an active X control in fullscreen mode. My app is using Direct3D v9, but as it doesn''t seem feasible to do this in Direct3D fullscreen mode, I swap to DirectDraw v7 fullscreen mode. While there, I can display a dialog fine (using the device context and fliptogdi() to handle the painting). My problem occurs when I try to display an ActiveX control in the dialog. The app freezes when I call create, associating the control to my window handle. Has anyone tried something like this? Do I need to override soemting in the control? Thanks much, -Gilderoot

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!