Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

deadlydog

How to compile in release mode

This topic is 5657 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m using Visual C++ 6 and I''ve got my first game done. I want to know how I can compile it in release mode, instead of debug mode, so that the executable is smaller. Right now I''m going to Project->Settings, then changing the "settings for" to release from debug, but obviously this is just the settings for the Win32 release mode, not to actually compile it. I just need to know where to go so that when I compile and run my program it makes a release .exe instead of the debug.exe. Thanks in advance - God is my favorite fictional character

Share this post


Link to post
Share on other sites
Advertisement
Since the question has been answered, I will go completely off topic and say IT ROCKS that there is someone else here from derbyshire.

Matibee, where abouts?

sorry about going of topic
cya

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!