How to compile in release mode

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1 comment, last by deadlydog 21 years ago
Hi, I''m using Visual C++ 6 and I''ve got my first game done. I want to know how I can compile it in release mode, instead of debug mode, so that the executable is smaller. Right now I''m going to Project->Settings, then changing the "settings for" to release from debug, but obviously this is just the settings for the Win32 release mode, not to actually compile it. I just need to know where to go so that when I compile and run my program it makes a release .exe instead of the debug.exe. Thanks in advance - God is my favorite fictional character
-Dan- Can't never could do anything | DansKingdom.com | Dynamic Particle System Framework for XNA
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"Build->Set Active Configuration" and pick Release
Since the question has been answered, I will go completely off topic and say IT ROCKS that there is someone else here from derbyshire.

Matibee, where abouts?

sorry about going of topic
cya

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