Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Pipo DeClown

SetWindowLong() WS_BORDER Problem

This topic is 5654 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m trying to change the windowstyle during run-time, but it seems that when I change from Windowed mode to Fullscreen mode, I can''t use WS_BORDER. The border just doesn''t show. My OS is WinXP Pro. .lick

Share this post


Link to post
Share on other sites
Advertisement
Are you adjusting the windows client area to match the screen mode?

If so, then that is your problem. The border is there, it''s just not visible on the screen.

Share this post


Link to post
Share on other sites
Nope, it''s just a popup window somewhere on screen.
If I start with creating a popup-border window, it works.
The problem occurs when switching. I move the window to some new point, with:

MoveWindow( hWnd, dwX, dwY, dwBreedte, dwHoogte, TRUE );


.lick

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!