• Advertisement

Archived

This topic is now archived and is closed to further replies.

Bioware .acm music/sound format

This topic is 6444 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, does anyone have any info on the format of .acm music/sound files that most Bioware games use? Fallout, Fallout 2, MDK 2, Baldur''s Gate, Planescape: Torment all use this format, and I''d like to know how this format works. I wasn''t able to find any details on the ''net. I know programs to convert .acm files to WAV files exits, but I''d like to make my own Erik

Share this post


Link to post
Share on other sites
Advertisement
if you are able to convert it to .wav then it''s just recorded audio. It was probably originally recorded as wav then encoded into whatever .acm is...probably for compression reasons, or just so you dont get to go in and listen to all the music in the game without playing it.

99% of all music begins as MIDI. Most companies use high quality synths to playback the MIDI then record it via SoundForge, or some other recording program, then burn it to CD.

So if you''re trying to figure out if there''s a program to make acm''s much like programs to make midi''s, there isnt

Share this post


Link to post
Share on other sites

  • Advertisement