• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

bogdanontanu

Want screenshots from my RTS Game? here?

30 posts in this topic

whats the specs on your game? resolution and bits/pixel

also are you using any 3d hardware acceleration?


Sincerely,
Scott

p.s. nice looking game so far...nice on the fog''o''war
0

Share this post


Link to post
Share on other sites
Yeah, that's pretty cool. But isn't Terran Siege Tank from StarCraft? Also, I suggest you check this out. This is from MY RTS:



Well? What do you think?


Top quality games don't kick ass as well as these.

http://danavision.homestead.com

Prepare to be blown away!
-------------------------

Magic Card

Edited by - Magic Card on June 13, 2000 5:42:02 PM
0

Share this post


Link to post
Share on other sites
Seems like you should spend more time in photoshop making the graphics and less time wasting time by using asm... :-)
0

Share this post


Link to post
Share on other sites
Hey!
That's pretty damned funky
I am impressed...but I wonder what type of RTS is it going to be? (Action or Management concentrated gameplay for example) Somebody has already made a reference to starcraft...I hope this doesn't bug you, but the screenshot with the menu did remind me of StarCraft because of the menu colour scheme. Was StarCraft a major part of inspiration? Curious

Keep at it!


www.stephen-hawes.co.uk

Edited by - Zonbie on June 20, 2000 9:12:04 PM
0

Share this post


Link to post
Share on other sites
bogdanontanu,

What software is your artist doing the 3D modelling using? 3DSMax?
Those ships look kind of organic, like Max can do.

And you got a lot of Starcraft similarities in there. The control
panel on the bottom of the screen with the minimap on the left and
the buttons on the right, the circle underneath selected units, the
segmented health bars, etc..
0

Share this post


Link to post
Share on other sites