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Landfish

Summoning

32 posts in this topic

Must it be gods?

It kinda takes the mysticism away when you can trade with your gods like that (holy wrath&smitings - sacrifice 3 goats or 8 other small animals. requests from 2-6pm).

Why not inhabitants of some spirit plane. Those you could automate far better, and you have something concrete to deal with. You could even generate their stats (what they can do for you) and their personality at random or dependant on the power level of the summoner.

If you really want to implement gods use them very very carefully. 99 of a hundred invocations should have no visible effect at all. THe one that is granted shold be very powerful and you should have to "pay" for it dearly.


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YES! That''s what I wanted, kindof. I wanted to make magic unreliable enough that you dare not depend upon it... well, you could always pray to "benevolant god", as a last ditch effort, but you hardly expect a reply, right? That''s why I REALLY dislike the idea of a point system. If anything, the gods may occasionally choose their agents on the mortal plane, and imbue them with powers to USE AT WILL! No point restrictions. Very rare, too.

Also, in discussing it with my friends in the real world, I''vem been refering to them as demons, because we want to make it very HP Lovecraftish. You can trap the demons in circles and whatnot, force them to obey you with certain incantations.

This lead to the idea of an angelic order as well, though far fewer in number. Essentially, you have three layers of game going on, but the Angel and Demonic ones could only affect eachother through the services of humans... So humans have usually chosen an affiliation. Keep in mind that if I implement this, it will NOT be in a fantasy setting! That would be no fun at all. I''m sick of fantasy, and I want it to die. But I digress.

Still, there are many ways to handle it, and mine is a bit risky. But I don''t see many problems, because those who side with demonic entities will always get what''s coming to them, right?

This post was brought to you by the letter "Land", and the number "Fish"!
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If you want it to be "Lovecraftish" you´ll have to leave out the angelic beings alltogether. Then magic would be something that´s always risky and most of the times very, very evil.
Then you´d have to deal with malevolent demons (or maybe not evil, just very, very different - give them their own goals) every time you do magic, not just having to strike a bargain but also preventing it from breaking through the barrier and munching the summoner (or worse, transforming him into something not quite of this world).
Maybe there´d be a hierarchy of demons, low-power drones at the one end (easily manipulated, hardly sentient) and really biggo nasties (Ctullhu or his friends) at the other.
Give the player the chance to cross some really powerful ones to get more than his share - and then let them come after him (always indirectly, creating an atmosphere of paranoia). Maybe make crossing some of the big evils unavoidable ..?
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=)
There''s a man who knows what I''m on about!

Fact is, I have at least three very different variations in mind, all of which dcould be implemented well. Keep ''em comin.
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call me a pessimest, but I''ve had some of my game ideas fall out. If the evil gods can reward people, cant'' they make some godly-weapon-to-end-all-other-godly-weapons and distribute it freely to all who mail 10 dollars to the guy monthly? You would need some distribution/weapon selection restriction, but how would you judge that?
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Call me an optimist, but I would like to think it would be simpler than that. Either you:

A) Have many gods with limitations on what they can and cannot do, though they operate on a much grander scale than mere mortals.

or

B) you have a finite amount of administrative-controlled gods who can do anything they want, but wouldn''t upset the balance created by the administration they work for.


This post was brought to you by the letter "Land", and the number "Fish!"
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Call me a Realist ...

Gods suck. THey´re just too powerful and always right. Why not make ´em demons, those you can create at random -> much easier to administrate, automation is not a problem. Or have a set of "stock" demons (the powerful ones) and lots of random lesser ones.

And don´t give away things like "God´s most blessed club to smite the infidel (Holy Wrath Lvl 20)".
Demons act in favors, not objects. IF they ever actually give you something you´re gonna have to be very, very afraid of that object, because it´s bound to do more than you asked for.

Read Michael Moorcock´s Stormbringer, it´s basically about a very powerful sword that eats the souls of those it kills, becoming more powerful in the process....

Yeah, cool - look what Azazel gave me. A lucky charm, luck with the ladies all life long, no strings attached...
(And then the evil demon takes posession of his body, going on a bloody rampage....)

They have their own agenda, fighting among each other, taking over the world, whatever. But they never do anything out of the kindness of their heart. It´s never a win-win situation. But sometimes you have to do it (to get your lover resurrected maybe...)



"Pessimist is just a word the Optimists use for Realists"
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Right on.

That little Azazel thing gave me a neat idea, but this isn''t the place. I like the idea of having a demon player, but the human player must "trap" it with his incantations and hermetic circles in order to force it to do what he wants. If the player screws up (wrong circle, wrong demon, wrong spell, wrong time, wrong place, wrong person, wrong intent, wrong etc.) he WILL pay for it, because the demon will run loose.

It''d be interesting if you had kind of a "Mystic Strike Team" who would go around catching free demons! Heh. I''m done.

This post was brought to you by the letter "Land", and the number "Fish!"
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