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convertng Character Studio Biped to .X

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Hi! I have an animation file of a characted in 3DS MAX 5.0 using character studio. It uses a biped structure. The problem I''m facing is that the animation is not getting exported properly. I''m using Panda''s exporter, but it is not supporting biped structure. I also found that if one only animates using bones, it works fine. Also one more thing i noticed, that the tiny.X file which microsoft gives with its SDK uses biped. If you see its hierarchy in mesh viewer you can see that all the bones are labelled exactly that as of biped in character studio. So if anyone can solve this puzzle plz let me know.

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