Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DirectXXX

junky camera when moving+rotating

This topic is 5634 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

here what i do for camera rotation. here some idea about code. when i move camera plus rotating it. it results into a little nut noticable shaking effect. Im using timeGetTime. Why games like halflife has much smoother camera control. What do they DO? CameraRotationAngleY = Getting from mouse; RIGHT BUTTON PRESSED camPosZ -= sinf(camRotY)*Vel*deltatime camTarZ -= sinf(camRotY)*Vel*deltatime camPosX += cosf(camRotY)*Vel*deltatime camTarX += cosf(camRotY)*Vel*deltatime simmilar to Left Button camTarX = sinf(CameraRotationAngleY) * time_scale +camX; camTarZ = cosf(CameraRotationAngleY) * time_scale +camZ;

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!