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junky camera when moving+rotating

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here what i do for camera rotation. here some idea about code. when i move camera plus rotating it. it results into a little nut noticable shaking effect. Im using timeGetTime. Why games like halflife has much smoother camera control. What do they DO? CameraRotationAngleY = Getting from mouse; RIGHT BUTTON PRESSED camPosZ -= sinf(camRotY)*Vel*deltatime camTarZ -= sinf(camRotY)*Vel*deltatime camPosX += cosf(camRotY)*Vel*deltatime camTarX += cosf(camRotY)*Vel*deltatime simmilar to Left Button camTarX = sinf(CameraRotationAngleY) * time_scale +camX; camTarZ = cosf(CameraRotationAngleY) * time_scale +camZ;

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