Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

hello2k1

Implementing a physics engine

This topic is 5634 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I was just wondering if anyone could explain to me the inner working of a basic physics engine. I''m working on one of my own, and am trying to figure out the best framework I could lay it on so that it''d be flexible for just about every situation (ie. everything from vector velocities to centrifical motion to ragdoll physics) Thank you - and I hope that makes sense.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
nehe''s site: nehe.gamedev.net

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!