Implementing a physics engine

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2 comments, last by hello2k1 20 years, 12 months ago
Hi, I was just wondering if anyone could explain to me the inner working of a basic physics engine. I''m working on one of my own, and am trying to figure out the best framework I could lay it on so that it''d be flexible for just about every situation (ie. everything from vector velocities to centrifical motion to ragdoll physics) Thank you - and I hope that makes sense.
------------------------------There are 10 types of people in this world, those who know binary, and those who don't.
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There''s two good physics tutorials on NeHe''s site.
Sorry, but I don''t know what nehe''s site is. Do you think you could post a link or something?
------------------------------There are 10 types of people in this world, those who know binary, and those who don't.
nehe''s site: nehe.gamedev.net

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